Les release note

Discussion dans 'Les actus.' démarrée par manuraptor, 19 Novembre 2017.

  1. manuraptor

    manuraptor Administrateur coordinateur Membre de l'équipe . .

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    Retrouvez ici les dernière release note
     
    Rick Hard aime votre message.
  2. manuraptor

    manuraptor Administrateur coordinateur Membre de l'équipe . .

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    This is a big and exciting release! It is jam packed with brand new cars, a brand new track, entirely new track configurations, brand new racing formats, and a truck-load of our usual fixes and updates. We are very excited, and we hope you are too!

    Some highlights include:
    • New License Classes
    • Heat Racing Mode
    • Red Bull Global Rallycross Series
    • Animated Pit Crew
    • Significant Stockcar Updates
    • Dirt Midget
    • Ford Fiesta RS WRC
    • VW Beetle GRC
    • Knoxville Raceway
    • Five Rallycross Track Configurations


    Full 2018 Season 1 Release details are below.

    Happy Holidays from all of us at iRacing, and have fun out on the track!



    CHANGE LOG:


    License Classes

    - iRacing now has four unique License Classes!
    - - Each of the four licenses are completely separate from each other, and you will have your own Class, iRating, and Safety Rating in each.
    - - There is one license for each type of racing available: Oval, Road, Dirt Oval, and Dirt Road.
    - - - Your initial Dirt Oval License Class was granted to you based on an algorithm that took into account both your 2017 Oval License Class, and your 2017 participation in Official Dirt Oval races.


    Heat Racing

    - Heat Racing, a new format of racing competition has been added to iRacing!
    - - Heat racing is a system of competition that divides racers into different groups, or Heats, based on their qualification performance. Each Heat has its own winners and losers, and the best racers from each Heat will go on to compete against each other in the final session, the Main Event. Before that, the other racers from each Heat will go on to Consolation Races, where they may have a chance to earn themselves a spot in the Main Event!
    - - For detailed information on Heat Racing, check out this document:https://d3bxz2vegbjddt.cloudfront.net/de...ng-doc.pdf

    - You are able to create and join your own Hosted Sessions using the Heat Racing format!
    - - This option is only available in the iRacing Beta Interface!
    - - - To setup your own Heat Race:
    - - - - Click on: "Go Racing", then, "Create a Race", then, in the "Set Race Options" section, for the "Event Type", select "Heat Racing". Then, select one of the different configurations in the dropdown and finally purchase your session and join!
    - - Session time and price are calculated using the maximum possible value for the number of entrants, which would yield the maximum number of Heat sessions being run. Thus, the time is an estimated total of the time limits for each of the predicted sessions plus a small buffer to account for session transitions and gridding times.
    - - The cost for purchasing a Hosted Heat Racing Session has a 25% discount in addition to any other bulk discounts you may already recieve.


    Race Results

    - The in-Sim Race Results page has been reorganized to handle Heat Racing events, which can have many more sessions than just Practice/Qualify/Warmup/Race. If necessary, you can now scroll the Results left/right to reveal the results for the particular session of interest. Since all cars in the event are listed, yet only a subset of them actually drive in some of the sessions, you can sort the results for a particular session, thus grouping the cars that participated together, and pushing the cars that were not involved in that session to the bottom.


    Asphalt Oval Racing

    - A physics overhaul has been performed on our asphalt oval cars!
    - - For some extensive and detailed information, check out this link:
    - - - http://members.iracing.com/jforum/posts/...e#10803442


    Dirt Oval Racing

    - The default value for the starting track state for Dirt Ovals in a Race session has been lowered slightly for most cars, and has been lowered significantly for the Non-Winged Sprint Cars. This change will affect Official Sessions and any hosted sessions where the starting state is not explicitly specified.

    - The default value for the starting track state for Dirt Ovals in Test, Practice, and Unattached Qualify sessions has been increased to make these tracks more closely match typical starting race conditions. Overall, you should expect the track for a Dirt Oval Practice session to have nearly the same starting usage as a Race session for the entry-level Dirt Oval cars.

    - The variability in default starting track states for Dirt Ovals has been increased, meaning that when a starting usage value is not explicitly given, the distribution of generated usage percentages is wider. This will result in more variety in starting track state in Official Sessions and any hosted sessions where the starting state is not explicitly specified.

    - Dirt Oval Track surface properties have been adjusted to reduce traction.

    - For some extensive and detailed information on the changes within Dirt Oval Racing, check out this link:
    - - http://members.iracing.com/jforum/posts/...e#10803079


    Red Bull Global Rallycross Series

    - Welcome to the world of Rallycross!
    - - Rallycross is a form of racing that combines asphalt and dirt track sections into a short circuit, that also includes a dirt jump. There are limited penalties, no pit stops, and cars designed specifically for this racing format.
    - - Rallycross cars and tracks have been added to the iRacing repertoire!
    - - - Ford Fiesta RS WRC
    - - - VW Beetle GRC
    - - - Daytona circa 2007 (Rallycross - Long)
    - - - Daytona circa 2007 (Rallycross - Short)
    - - - Iowa Speedway (Rallycross)
    - - - Lucas Oil Raceway (Rallycross)
    - - - Phoenix International Raceway - 2008 (Rallycross)

    - On the "Host A Race" page on the membersite, when a track with a Joker Lap (currently only Rallycross tracks) is selected, a new option for selecting the "Number of joker laps" is displayed. Additionally, Full Course Cautions and fast Tows are both completely disabled, and Standing Starts is mandatory.


    Simulation

    - Headlights can no longer be disabled on Road courses at night.

    - The in-car slowdown penalty display now rounds up to the nearest tenth, so that "0.0" is never displayed for time remaining.


    Dynamic Track

    - Improved the method for calculating simulated tire activity during track initialization.


    Rendering

    - A new water shader has been implemented at Daytona circa 2007. This shader replaces the formerly static water effect with one which is reactive to the wind and uses current lighting techniques.
    - - Please look forward to this water shader seeping into other tracks later this season!


    Audio

    - A new Ambient Volume slider can be found in the Options menu. This will control sounds like fireworks and jet fly-overs.

    - Fixed a bug that was causing backfires to emit at the wrong location when watching a replay. Backfires and shift sound emission should now also stick to the car, rather than Doppler shifting away when viewing from inside the cockpit.


    Spotter

    - A brand new Spotter Pack, Cole Carter, the official spotter for Scott Speed, is now available in iRacing!
    - - This Spotter Pack is ready to assist in all types of racing, including all calls needed for Rallycross racing!
    - - - You may select which Spotter Pack iRacing uses in your Audio Options menu.

    - The default Aussie Spotter is ready to assist with Rallycross calls.
    - - Other Spotter Packs (except Cole Carter), are currently not setup to perform Rallycross calls.


    Pit Crew

    - iRacing has now finished hiring and training a highly experienced and fully animated pit crew to service some cars and trucks!
    - - NASCAR Camping World Chevrolet Silverado
    - - NASCAR Camping World Toyota Tundra
    - - NASCAR Monster Energy Cup Chevrolet SS
    - - NASCAR Monster Energy Cup Ford Fusion
    - - NASCAR Monster Energy Cup Toyota Camry
    - - NASCAR Truck Series Chevrolet Silverado circa 2013
    - - NASCAR XFINITY Chevrolet Camaro
    - - NASCAR XFINITY Ford Mustang
    - - NASCAR XFINITY Toyota Camry
    - - - This super-fast and hardworking team will jump into action whenever you're pitting with one of the above vehicles on a track where that vehicle should be racing competitively.

    - War wagons for many stock cars have been updated!
    - - The war wagons should now have more detail, and randomly opened toolbox doors.
    - - - NASCAR Camping World Chevrolet Silverado
    - - - NASCAR Camping World Toyota Tundra
    - - - NASCAR K&N Pro Chevrolet Impala
    - - - NASCAR Monster Energy Cup Chevrolet SS
    - - - NASCAR Monster Energy Cup Ford Fusion
    - - - NASCAR Monster Energy Cup Toyota Camry
    - - - NASCAR Nationwide Chevrolet Impala circa 2011
    - - - NASCAR Sprint Cup Chevrolet Impala COT circa 2013
    - - - NASCAR Truck Series Chevrolet Silverado circa 2013
    - - - NASCAR XFINITY Chevrolet Camaro
    - - - NASCAR XFINITY Ford Mustang
    - - - NASCAR XFINITY Toyota Camry


    Opponent Cars

    - Opponent car spec data has been updated for ALL cars.
    - - The results of this change may be visible on timed penalties (such as cutting corners). An accurate car spec is required to determine the amount of time gained by cutting a corner and hence the appropriate penalty.

    - Fixed an issue with the way some cars looked due to an error in weight distribution.


    Paint Kit

    - Improved font handling when painting cars.


    In-Sim Race Radio

    - Added the ability for the Sim to ask, within a radio script, whether or not the current session is either a Qualify Session or a Race Session (qual_or_race), or if the current event is a Heat Racing event (heats).
    - - See the "readme.txt" file located in your My Documents/iRacing/scripts/radio/ directory for more information.

    - Changed the default "StartDriving.txt" and "StopDriving.txt" radio scripts to mute/unmute @ALLTEAMS if "qual_or_race" is true.
    - - This change is ONLY applied if you do not have customized versions of these two radio scripts. If you have customized versions of these scripts, and wish to incorporate these changes, see the "readme.txt" file located in your My Documents/iRacing/scripts/radio/ directory for more information on how to use them. (You would basically add "if qual_or_race mute @allteams" to the "StartDriving.txt" file, and "if qual_or_race unmute @allteams" to the "StopDriving.txt" file.)


    Controls

    - A gold hand brake overlay has been added over the normal red brake bars shown during calibration and when in or out of your car.
    - - This overlay will only be present for our brand new Rallycross cars: the Ford Fiesta RS WRC, and the VW Beetle GRC.


    Virtual Reality

    - Fixed an issue where mirrors and environment maps were rendering with the incorrect cameras when Oculus Rift or Vive was active.


    Telemetry

    - New live 360 Hz telemetry variables have been added:
    - - VelocityX_ST
    - - VelocityY_ST
    - - VelocityZ_ST
    - - LongAccel_ST
    - - LatAccel_ST
    - - VertAccel_ST
    - - RollRate_ST
    - - PitchRate_ST
    - - YawRate_ST

    - More telemetry variables are now optionally available to output at 360 Hz to the ".ibt" file.

    - The iRacing telemetry now includes a "NumJokerLaps:" property under "WeekendOptions:" that indicates the number of required Joker laps that must be taken in any race session.

    - The iRacing telemetry now includes a "JokerLapsComplete:" property for each "- Position:".

    - Fixed a bug in telemetry session string "CurDriverIncidentCount," output.

    - Fixed a telemetry bug that caused DRS lights to track the last car to join the session.


    iRacing Beta Interface

    - The iRacing Beta Interface, which includes the Time Attack race mode, has been updated.

    - The iRacing Downloader is now fully integrated and functional within the iRacing Beta Interface, and no longer needs to direct the user to the iRacing membersite via a web browser.

    - The "Recent Results" section of the iRacing Beta Interface is now fully functional!
    - - This section will display results of all kinds from the past 24 hours.

    - The "Sign Out" section that was in the bottom-left corner has returned to the top-right corner, and is now a dropdown menu.

    - The "My Content" section has been folded into a dropdown menu that appears when you click on your profile name box in the top left corner.
    - - - This section includes where you can view the Cars and Tracks you own, as well as your Racing Suit and Helmet.
    - - - Within the Cars and Suit & Helmet sections, you can also access the Paint Kit to customize each item.

    - You are able to create and join your own Hosted Sessions using the Heat Racing format!
    - - This option is only available in the iRacing Beta Interface!
    - - - To setup your own Heat Race:
    - - - - Click on: "Go Racing", then, "Create a Race", then, in the "Set Race Options" section, for the "Event Type", select "Heat Racing". Then, select one of the different configurations in the dropdown and finally purchase your session and join!
    - - Session time and price are calculated using the maximum possible value for the number of entrants, which would yield the maximum number of Heat sessions being run. Thus, the time is an estimated total of the time limits for each of the predicted sessions plus a small buffer to account for session transitions and gridding times.
    - - The cost for purchasing a Hosted Heat Racing Session has a 25% discount in addition to any other bulk discounts you may already recieve.

    - Style and Layout:
    - - The side-bar action buttons under the "Go Racing" section for "Create a Race" and "Test Drive" are now toggleable, and can be managed in the "Settings" menu. They have been turned off by default.
    - - Fixed an issue where some dropdown menus were dropping down behind other interface elements.
    - - The gutter between items in the grid view has been reduced, leaving more space for text.
    - - Overall style has been tweaked.

    - Sorting, Filtering, and Searching:
    - - The term "Ranked" has been changed from a Tag into a Category for sorting and filtering.
    - - When filtering or searching, if no results are found, the "No Results Bar" should now always appear.
    - - The default "no results" text has been updated.
    - - Fixed an issue with sorting cars and tracks. This should now work properly.
    - - Both the "My Cars" and "My Tracks" sections should now sort items by "Name" by default.
    - - Both the "My Cars" and "My Tracks" sections should no longer show Unowned content.
    - - The Store should no longer show Owned content.
    - - The method for determining if you own a piece of content has been improved.

    - Favorites:
    - - The toggle for Favorites should now work again for all Car and Track lists.
    - - Fixed a rendering issue with the Favorite Star when selecting a car or track.

    - Official Series:
    - - Now, up to 10 sessions will be displayed for Official Sessions.

    - Creating a Session:
    - - In the Create a Race modal, selecting a different Race Server now updates the server name.
    - - In the Create a Race modal, the purchase cost amount should always be correctly displayed.
    - - In the Create a Race modal, the "Track State: Rubber % Slider" has been fixed.

    - Joining a Session:
    - - The modal for joining a Hosted Session now displays the currently Registered Drivers.
    - - Fixed some issues with the Weather Card when viewing the information for a User-Created Session.


    Sporting Code

    - Some additional information has been added to the Time Attack section.

    - The term "Ranked" will now pertain to Official iRacing Sessions in which a participant's iRating and Safety Rating will be affected.



    CARS:


    Chevrolet Monte Carlo SS

    - Season setups have been updated.


    Dallara DW12

    - Season setups have been updated.


    Dirt Midget

    - NEW CAR!
    - - The Dirt Midget has been added to the iRacing virtual garage!
    - - This vehicle is now available for purchase in the iRacing Store.
    - - Originating in the United States in the 1930s and now raced on a global scale, the Midget cars are an incredibly fun spectacle to witness. These cars appear very small but pack a huge power-to-weight ratio and typically run four-cylinder engines. The cars feature a handful of safety features including their own roll cages due to the dangerous nature of their power. The small vehicles weigh in around only 900 pounds but carry engines capable of 300 to 400 horsepower. Often used as a stepping stone to high profile divisions, Dirt Midget races can often feature drivers of high notoriety such as Tony Stewart, Kasey Kahne, Kyle Larson, and others. Arguably the most famous Dirt Midget event, the Chili Bowl takes place in early January at the Expo Square Pavilion in Tulsa, Oklahoma.


    Dirt Sprint Car

    - (ALL) - Aero sensitivity to top wing angle and position has been adjusted.

    - (ALL) - Adjusted suspension geometry to promote more realistic body pitch / roll motion.

    - (ALL) - Legal CW limits are now bound between 42% and 49% in the garage.

    - (ALL) - Season setups have been updated.


    Dirt Sprint Car Non-Winged

    - (ALL) - Adjusted suspension geometry to promote more realistic body pitch / roll motion.

    - (ALL) - Legal CW limits are now bound between 42% and 49% in the garage.

    - (ALL) - Season setups have been updated.



    Dirt U.M.P. Modified

    - Fixed an issue where the brake bias adjustment knob was rotating on opponent cars.

    - Season setups have been updated.


    Ferrari 488 GTE

    - Pit scripts have been updated so re-fueling and tire changes take place simultaneously per expected WEC sporting regulations for the 2018-2019 season.


    Ford Fiesta RS WRC

    - NEW CAR!
    - - The Ford Fiesta RS WRC has been added to the iRacing roster of vehicles!
    - - This vehicle is now available for purchase in the iRacing Store.
    - - The ability to go 0-60mph in under 2 seconds is a phenomenal feat. Probably not a feat you would expect your friendly neighborhood Ford Fiesta to achieve. But take that Fiesta and pack it with a 600-horsepower, turbocharged 2.0-liter engine powering all four wheels and that is exactly the kind of acceleration you get. Rallycross cars are little beasts unlike any other vehicle, and the Ford Fiesta RS WRC is no exception. Driven by Steve Arpin in the Red Bull Global Rallycross Series, this vehicle transitions from dirt to asphalt and back to dirt seamlessly.


    Ford GT - 2017

    - Pit scripts have been updated so re-fueling and tire changes take place simultaneously per expected WEC sporting regulations for the 2018-2019 season.

    - Updates to ensure the rear tires will spin at launch when launch and traction control are disabled.


    Formula Renault 2.0

    - Tire damping has been increased.


    McLaren MP4-12C GT3

    - The windshield banner is now part of the body texture, and should be editable by the user.


    NASCAR Camping World Chevrolet Silverado

    - Intensive vehicle updates including:
    - - Tire updates.
    - - Suspension adjustments for better height control.
    - - Additional shock damping.
    - - Aerodynamics updates.

    - Season setups have been updated.


    NASCAR Camping World Toyota Tundra

    - Intensive vehicle updates including:
    - - Tire updates.
    - - Suspension adjustments for better height control.
    - - Additional shock damping.
    - - Aerodynamics updates.

    - Season setups have been updated.


    NASCAR K&N Pro Chevrolet Impala

    - Intensive vehicle updates including:
    - - Tire updates.
    - - Suspension adjustments for better height control.
    - - Additional shock damping.
    - - Aerodynamics updates.

    - Fixed an issue with cockpit windshield reflections.

    - Season setups have been updated.


    NASCAR Monster Energy Cup Chevrolet SS

    - Intensive vehicle updates including:
    - - Tire updates.
    - - Suspension adjustments for better height control.
    - - Additional shock damping.
    - - Aerodynamics updates.

    - Fixed an issue with Left-Front toe range.

    - Season setups have been updated.


    NASCAR Monster Energy Cup Ford Fusion

    - Intensive vehicle updates including:
    - - Tire updates.
    - - Suspension adjustments for better height control.
    - - Additional shock damping.
    - - Aerodynamics updates.

    - Fixed an issue with Left-Front toe range.

    - Season setups have been updated.


    NASCAR Monster Energy Cup Toyota Camry

    - Intensive vehicle updates including:
    - - Tire updates.
    - - Suspension adjustments for better height control.
    - - Additional shock damping.
    - - Aerodynamics updates.

    - Fixed an issue with Left-Front toe range.

    - Season setups have been updated.


    NASCAR Nationwide Chevrolet Impala circa 2011

    - Intensive vehicle updates including:
    - - Tire updates.
    - - Suspension adjustments for better height control.
    - - Additional shock damping.
    - - Aerodynamics updates.

    - Fixed an issue with chrome on the chassis and windshield.

    - Season setups have been updated.


    NASCAR Sprint Cup Chevrolet Impala COT circa 2013

    - Intensive vehicle updates including:
    - - Tire updates.
    - - Suspension adjustments for better height control.
    - - Additional shock damping.
    - - Aerodynamics updates.

    - Season setups have been updated.


    NASCAR Truck Series Chevrolet Silverado circa 2013

    - Intensive vehicle updates including:
    - - Tire updates.
    - - Suspension adjustments for better height control.
    - - Additional shock damping.
    - - Aerodynamics updates.


    NASCAR XFINITY Chevrolet Camaro

    - Intensive vehicle updates including:
    - - Tire updates.
    - - Suspension adjustments for better height control.
    - - Additional shock damping.
    - - Aerodynamics updates.

    - Season setups have been updated.


    NASCAR XFINITY Ford Mustang

    - Intensive vehicle updates including:
    - - Tire updates.
    - - Suspension adjustments for better height control.
    - - Additional shock damping.
    - - Aerodynamics updates.

    - Season setups have been updated.


    NASCAR XFINITY Toyota Camry

    - Intensive vehicle updates including:
    - - Tire updates.
    - - Suspension adjustments for better height control.
    - - Additional shock damping.
    - - Aerodynamics updates.

    - Season setups have been updated.


    Super Late Model

    - Season setups have been updated.


    VW Beetle GRC

    - NEW CAR!
    - - The VW Beetle GRC has been added to the iRacing roster of vehicles!
    - - This vehicle is FREE for all iracing.com Members!
    - - A little buggy that packs a big punch, the Volkswagen Beetle GRC crosses asphalt and gravel effortlessly with its turbocharged, four-cylinder engine. Championed by Red Bull Global Rallycross driver Scott Speed, his 560-horsepower machine has proven to be a formidable powerhouse, winning three championship titles in a row (2015, 2016, 2017). The all wheel drive Beetle can accelerate from 0 to 60mph in just two seconds, meaning you’ll be putting the transversally mounted, six-speed racing gear box to good use right off the starting grid. This Volkswagen Beetle GRC features a retro form that pays homage to the original Volkswagen Type 1, the longest-running and most-manufactured car of a single platform ever made.



    TRACKS:


    Atlanta Motor Speedway

    - Track settings have been adjusted to better correlate to real world lap times.


    Auto Club Speedway

    - (Oval) - Track settings have been adjusted to better correlate to real world lap times.


    Charlotte Motor Speedway

    - (Oval) - Track settings have been adjusted to better correlate to real world lap times.


    Circuit de Spa-Francorchamps

    - Adjusted Pit and Grid stalls as follows:
    - - (Classic Pits) - Pit Stalls = 37
    - - (Classic Pits) - Grid Stalls = 60
    - - (Endurance) - Pit Stalls = 60
    - - (Endurance) - Grid Stalls = 60
    - - (Grand Prix Pits) - Pit Stalls = 42
    - - (Grand Prix Pits) - Grid Stalls = 60


    Concord Speedway

    - Fixed an intermittent crashing error at this track.


    Daytona circa 2007

    - NEW TRACK CONFIGURATIONS!
    - - A new Rallycross configuration (Rallycross - Long) has been added to this track!
    - - A new Rallycross configuration (Rallycross - Short) has been added to this track!
    - - All members own this track by default, and these new configurations are now available for use.


    Dover International Speedway

    - Track settings have been adjusted to better correlate to real world lap times.


    Iowa Speedway

    - NEW TRACK CONFIGURATION!
    - - A new Rallycross configuration has been added to this track!
    - - A member who already owns or purchases this track gains access to this new configuration.


    Kansas Speedway

    - Track settings have been adjusted to better correlate to real world lap times.


    Knoxville Raceway

    - NEW TRACK!
    - - Knoxville Raceway has been added to the digital landscape of iRacing!
    - - This track is now available for purchase in the iRacing Store.
    - - Located at the Marion County Fairgrounds in Knoxville, Iowa, USA, this half-mile dirt oval raceway is revered as the “Sprint Car Capital of the World”. Every August the Knoxville Nationals, the paramount sprint car event in the United States, is held at Knoxville Raceway. The event takes place over two days and now features a nearly one-million-dollar prize purse. The track was originally built in the late 1800s as a horse racing venue and has progressed from racing stock cars to modifieds to supermodifieds to its current sprint cars.


    Las Vegas Motor Speedway

    - (Oval) - Track settings have been adjusted to better correlate to real world lap times.


    Lucas Oil Raceway

    - NEW TRACK CONFIGURATION!
    - - A new Rallycross configuration has been added to this track!
    - - A member who already owns or purchases this track gains access to this new configuration.


    Michigan International Speedway

    - Track settings have been adjusted to better correlate to real world lap times.


    Phoenix International Raceway - 2008

    - NEW TRACK CONFIGURATION!
    - - A new Rallycross configuration has been added to this track!
    - - All members own this track by default, and this new configuration is now available for use.


    Pocono Raceway

    - (Oval) - Track settings have been adjusted to better correlate to real world lap times.


    Richmond International Raceway

    - Track settings have been adjusted to better correlate to real world lap times.


    Texas Motor Speedway

    - (Oval) - Track settings have been adjusted to better correlate to real world lap times.

    Et toujours volée à Obyan
     
    Xandreela, Joemax et Kronospost aiment votre message.
  3. manuraptor

    manuraptor Administrateur coordinateur Membre de l'équipe . .

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    Déploiement 2018 Season 1 Hotfix 1 à 15h00 aujourd'hui jeudi 7 décembre.

    This small release is designed to fix some of the issues introduced with our 2018 Season 1 Release earlier this week.


    CHANGE LOG:

    Membersite

    - Heat Racing is now considered a Session Type within the Popular Races Guide.

    - Heat Racing Sessions for Series and Hosted are now additionally indicated with a flame icon.

    - The "Launch Beta UI" buttons will now check your Sim version to see if it needs updates before launching the iRacing Beta Interface.



    Heat Racing

    - Fixed an issue that was causing the Consolation Race(s) to be skipped in some Heat Racing events.

    - If only one person has not advanced to the Feature Race when the Consolation Race(s) are reached, the Consolation Race(s) will be skipped.

    - If nobody is actively competing in a Race Session in a Heat Racing event, that particular Race Session will end early, so that the Heat Racing events can continue.

    - Pit lane will now use Stall 0 for Qualification sessions if no stall is defined for that session.

    - The default starting track state for Dirt Oval Heat Races has been increased slightly, and the variance has been expanded.


    Simulation

    - Fixed the "ResizeBuffers()" crash that has started happening with the Windows 10 Fall Creator's Update.

    - Jump-start rules have been adjusted to include the amount of time the start was jumped into the penalty.


    Pit Stop

    - Fixed an issue with refueling pit stops taking 25 seconds.


    Spotter

    - Fixed an issue where some Spotter calls were causing application crashes.


    Controls

    - Handbrake calibration will now favor an analog input over a button input when available.


    Telemetry

    - Removed some unnecessary blank lines from telemetry session string.


    iRacing Beta Interface

    - Local/Full-Course Cautions can now be set for User-Created Races.

    - Lucky Dog can now be set for User-Created Races.

    - User-Created Rallycross races now default to necessary settings (ie: Local Cautions / Standing Starts).

    - User-Created Rallycross races can now set the number of Joker Laps.

    - Fixed an issue with track selection while making a User-Created Race.

    - Fixed an issue with the Test Drive button when used from a Race Series window.



    CARS:

    NASCAR Monster Energy Cup Chevrolet SS

    - Season setups have been updated.


    NASCAR Monster Energy Cup Ford Fusion

    - Season setups have been updated.


    NASCAR Monster Energy Cup Toyota Camry

    - Season setups have been updated.


    NASCAR XFINITY Chevrolet Camaro

    - Season setups have been updated.


    NASCAR XFINITY Ford Mustang

    - Season setups have been updated.


    NASCAR XFINITY Toyota Camry

    - Season setups have been updated.


    Ruf RT 12R

    - Season setups have been updated.



    TRACKS:

    Iowa Speedway

    - (Rallycross) - Added some additional trackside objects to help direct the course flow.


    Knoxville Raceway

    - A new pyrotechnics master has been hired at Knoxville Raceway.


    Lucas Oil Raceway

    - (Rallycross) - Added some additional trackside objects to help direct the course flow.


    Phoenix International Raceway - 2008

    - (Rallycross) - The Qualification Session stalls have been removed from the Oval pits, and set to where they should be for Rallycross.

    - (Rallycross) - Some tire barrier locations have been adjusted.

    - (Rallycross) - The track bumpmap has been adjusted.

    - (Rallycross) - Fixed a minor dirt graphical issue in the righthander.

    Merci Partaille
     
    Rick Hard et Kronospost aiment cela.
  4. Rick Hard

    Rick Hard Well-Known Member .

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    Merci Manu de ces précisions si précise !!
     
  5. manuraptor

    manuraptor Administrateur coordinateur Membre de l'équipe . .

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    This update contains a variety of fixes and adjustments for the 2018 Season 1 iRacing Season.


    CHANGE LOG:

    Website

    - Updated the Help section with Rallycross information and About Teams information.


    Licenses

    - Fixed a bug that was preventing the new Dirt Oval and Dirt Road license types from showing up under a Member's stats under Career Stats and Yearly Stats.


    Heat Racing

    - Fixed an issue that was preventing Heat events from honoring the separate caution type selections for their Qualify, Heats/Consolations, and Feature race.

    - Drivers that were in the starting grid for a Race Session, but did not participate in the session, are now tacked-on to the end of the Race Session's results (after all drivers that did actually compete) in their relative starting grid order. Previously, such non-starters were tacked-on in order of their iRatings.


    Race Control

    - Jump-Start penalties now double the severity penalty that was added last week.
    - - The penalty is now the amount of time a racer jumps, plus 10 seconds.

    - Fixed a bug where an entire lap could be cut by looping around the finish line checkpoint so that a racer could hit the same checkpoint twice in a row (this could be done at Daytona's Rallycross configurations). This would compute a time-gained of 0 seconds instead of the entire laptime, resulting in only getting penalized by the base 15 seconds amount instead of roughly 70 seconds.

    - The track reference line processing code used by opponent cars has been updated to remove some quick jitters or slow-downs at seemingly erratic locations along some tracks.


    Rendering

    - Fixed an issue where tire smoke could sometimes appear green at night.


    Pit Stop

    - Fixed an issue where the pit crew would continuously try to restart a pit stop if the tire pressures were set to a different value (blue) but were not checked-off, potentially locking a car in pit lane indefinitely.

    - Fixed an issue where an entire pit stop was being canceled when only the first fuel can was being canceled.

    - Fixed an issue where optional repairs could continue to be performed even after a pit stop was completed.

    - The animated pit crew's "pit stop finished" sound will no longer trigger for pit stops that do not feature the animated pit crew.


    Controls

    - Fixed an issue where the Rallycross cars could not get into Reverse Gear if the Auto-Shift Driver Aid was enabled.



    CARS:

    Dirt Late Model

    - Brake system has been updated.

    - Nose collision elements have been moved upward to prevent bottoming at low ride heights.


    Kia Optima

    - Season setups have been updated.


    NASCAR Monster Energy Cup Chevrolet SS

    - Maximum ride height has been set to 6/6/8/8 inches.

    - Camber range has been increased.


    NASCAR Monster Energy Cup Ford Fusion

    - Maximum ride height has been set to 6/6/8/8 inches.

    - Camber range has been increased.


    NASCAR Monster Energy Cup Toyota Camry

    - Maximum ride height has been set to 6/6/8/8 inches.

    - Camber range has been increased.


    NASCAR Nationwide Chevrolet Impala circa 2011

    - Maximum ride height has been set to 6/6/8/8 inches.

    - Camber range has been increased.


    NASCAR Sprint Cup Chevrolet Impala COT circa 2013

    - Maximum ride height has been set to 6/6/8/8 inches.

    - Camber range has been increased.


    NASCAR XFINITY Chevrolet Camaro

    - Maximum ride height has been set to 6/6/8/8 inches.

    - Camber range has been increased.


    NASCAR XFINITY Ford Mustang

    - Maximum ride height has been set to 6/6/8/8 inches.

    - Camber range has been increased.


    NASCAR XFINITY Toyota Camry

    - Maximum ride height has been set to 6/6/8/8 inches.

    - Camber range has been increased.


    VW Beetle GRC

    - The dashboard read-outs have been updated to work better with Imperial units.



    TRACKS:

    Iowa Speedway

    - (Rallycross) - Race Control has been updated for this track configuration including adjustments to and adding additional checkpoints and fixing issues with cutting the Joker.


    Knoxville Raceway

    - The dirt properties of the berm have been adjusted so it should act more like dirt hardpan and have reduced grip as was intended for this track.

    - Improved variability in the initial track state for this dirt oval.


    Phoenix International Raceway - 2008

    - (Rallycross) - The Joker exit has been adjusted by removing the gain-time checkpoints, and extending the protective wall. Additional dirt has also been spread wide into the former off-track area.

    - (Rallycross) - A gain-time checkpoint, and some barriers have been added to the right-hander.

    - (Rallycross) - A bump at the exit of the starting grid has been adjusted.
     
    Rick Hard et Joemax aiment cela.
  6. manuraptor

    manuraptor Administrateur coordinateur Membre de l'équipe . .

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    CHANGE LOG:

    Website

    - The Order History page of your Account now displays a note that all dates use GMT.
    - - Additionally, when viewing a specific order, the date and time should now be labeled with "GMT" for clarity.


    Simulator

    - Fixed a bug that could cause the Simulator to crash when transitioning from one session to another while remaining in-Sim (for example, by transitioning from an Open Practice server to the Race server for which you registered).


    Rendering

    - Fixed an issue with the rendering of wheels and tires at night tracks with Shader Detail settings set to LOW or MEDIUM.


    Physics

    - Track objects should now only have their "home position" set when the very first session of an event launches. Then, whenever any subsequent session within the event begins, track objects should be reset to their original home position; not wherever they ended up at the end of the session. This should avoid the issue where tire stacks or other objects were starting subsequent sessions in strange places like on the track surface.


    Rallycross

    - Lap time computations are now more aware of dirt being on the track, and how dirt affects speed and lap times.
    - - Gained time penalty behavior and other race control systems should now be much more accurate.

    - The car-to-car contact incident point threshold for Rallycross events has been reduced to a level that is more sensitive than Dirt Ovals.


    Series

    - A new race points payout system has been implemented for the iRacing Grand Prix World Championship Series and the Blancpain Endurance Series World Championship for the 2018 season.


    Pit Lane

    - Fixed an issue where cars were getting jacked up while on pit lane.


    Pit Stop

    - You can now ask for fuel at any point during an animated pit stop.


    Weather

    - Fixed a bug that was causing the race servers to record out-of-range temperatures.


    Radio

    - Fixed the default channel in the "StartDriving.txt" file so that the radio script does not switch you to "@drivers" when you start driving if it is a driver-change session.


    Black Boxes

    - Fixed an issue in the F2 Black Box where a car's number and time displays were using incorrect colors, which could make some of them difficult to read.


    Cameras

    - Fixed an issue where a track could load the wrong custom camera set when switching cars or tracks when using the iRacing BETA Interface.


    Vive

    - Updated the SteamVR SDK from 1.0.6 to 1.0.11.

    – A possible fix is in place for when the HTC Vive head tracking fails for some customers with recent nVidia drivers.

    – A new prediction mode setting in the “OpenVR” section of “rendererDX11.ini.” file has been added. By default, “PredictionMode” will be set to 1, which predicts the head pose when the rendered frame will be displayed using timers, the same as with previous versions. But, set this to 0 to disable the prediction completely (NOT RECOMMENDED), or set this to 2 to always predict the frame to be displayed at a constant time in the future (This time is equivalent to just over 1 frame when the Sim is running at 90 fps), to eliminate the timing code (better than disabling completely).


    iRacing Beta Interface

    - The iRacing Beta Interface taskbar icon has been replaced with the original iRacing icon.



    CARS:

    Dirt Late Model

    - (Limited) - This car has been re-bodied to include a spoiler. The aerodynamics map has been updated to match.

    - (Limited) - Season setups have been updated.


    Dirt Midget

    - Static front-to-rear weight distribution has been adjusted to best match that of typical real-world National Series sanctioned events.

    - Fixed a bug causing occasional graphical steering oddities at full steering lock.

    - Season setups have been updated.


    Dirt Sprint Car

    - (ALL) - Fixed a bug where axles were failing due to light contact.

    - (ALL) - Fixed a bug that was causing occasional graphical steering oddities at full steering lock.


    Dirt Sprint Car Non-Winged

    - (ALL) - Fixed a bug where axles were failing due to light contact.

    - (ALL) - Fixed a bug that was causing occasional graphical steering oddities at full steering lock.

    - (360) - Season setups have been updated.


    Dirt Street Stock

    - Numerous physics updates have been made to provide a more realistic driving experience for our Rookie-class dirt stock car, including:
    -- A new aerodynamics map
    -- Engine updates to reduce power and rev limit
    -- The tire compound has been updated
    -- Garage ride height ranges have been adjusted to prevent rear tires from clipping through bodywork


    Ford Fiesta GRC

    - Improved lower Level-of-Detail models to alleviate excess popping when viewed from a distance.



    TRACKS:

    Iowa Speedway

    - (Rallycross) - Fixed some bumpiness at the Start/Finish line.
     
    Rick Hard, dfabrice26 et Kronospost aiment votre message.
  7. Stephane THIBAUT

    Stephane THIBAUT Member .

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    13 Novembre 2016
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    Merci
    Surtout les couleurs de la black box qui étaient pourries
     
  8. manuraptor

    manuraptor Administrateur coordinateur Membre de l'équipe . .

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    [​IMG]

    L'association des équipes de NASCAR planifierait le lancement d'une nouvelle ligue officielle et professionnelle sur iRacing.
    La Race Team Alliance, qui est composée de quelques unes des écuries les plus influentes de la NASCAR, est en train de monter, avec l'aide d'iRacing et de la NASCAR, un championnat professionnel sur la plateforme américaine.

    La NASCAR est déjà présente sur iRacing, avec l'organisation NASCAR Peak Antifreeze Series, championnat officiel où le vainqueur se voit récompensé d'un chèque de 10'000 $ et d'un voyage à la dernière manche de la saison, sur le Homestead-Miami Speedway.

    Lire aussi :
    Contrairement aux initiatives mises en place ces dernières années par la Formule 1, le MotoGP ou encore le WRC, la compétition ne sera pas ouverte au plus grand nombre. En effet, la répartition de la trentaine de baquet (un par voiture d'équipe membre de la RTA) devrait se faire sous forme d'une draft.

    Ainsi, un groupe de trente des meilleurs simracers sur la plateforme sera constitué, et chaque équipe viendra en sélectionner un, tour par tour, jusqu'à ce que tous les baquets soient occupés. Il est fort possible que chaque voiture adopte la décoration utilisée par l'équipe engagée dans le championnat réel.

    Ce nouveau championnat ne semble pas parti pour débuter avant le Daytona 500, manche d'ouverture de la saison de Monster Energy NASCAR Cup Series, le 18 février prochain. Il devrait toutefois démarrer dans le début de la saison 2018.

    [​IMG]
    La possibilité d'une telle compétition (dont les gains pourraient s'élever à un total de plus d'un million de dollars, payé par les écuries) amorce un nouveau virage dans le simracing. Si ces dernières années, il était plutôt concentré sur la capacité de créer des événements ponctuels offrant à tous la possibilité de vivre un moment unique, la volonté de la Race Team Alliance est ici de professionnaliser le domaine, et de permettre à certains d'en vivre tout au long de l'année.

    Qui sait, peut-être qu'un jour un championnat officiel de Formule 1 verra-t-il le jour, et nous permettra de voir Mercedes, Ferrari et les autres se battre également sur le terrain virtuel...
     
    Rick Hard, dfabrice26 et Kronospost aiment votre message.
  9. manuraptor

    manuraptor Administrateur coordinateur Membre de l'équipe . .

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    CHANGE LOG:

    Simulation

    - Fixed a bug that could very rarely cause the Simulation to crash, while loading data at the beginning of a session.


    Race Servers

    - Optimized several operations within the race server code. Some of the optimizations reduce the CPU load on the race servers throughout the session. Some of the optimizations have their greatest impact at the start of the event (when people are first connecting), and during session transitions (For example: when a Qualify Session transitions to the Race Session). While the troubles with the recent 24 Hours of Daytona event were not due to the race servers being overloaded, there have been other events where some splits have experienced issues (lots of Skew and cars blinking) at the start of the event. That Skew and blinking was caused by excessive CPU usage within the race servers from handling so many new connections in such a short period of time.


    GT3 Cars

    - This Patch includes some preliminary 2018 Season 2 GT3 balance updates.
    - - There is bound to be some additional adjustments prior to the start of the next GT3 seasons, but this is a new starting space in advance of the 2018 Season 1.

    - All GT3 cars have had their baseline setups adjusted.


    CARS:

    Audi R8 LMS GT3

    - Physics re-tool using additional, extensive, and extremely detailed information. Used to re-set the performance baseline for the GT3 class of cars.

    - Reduced the brightness intensity of the digital display background.


    BMW Z4 GT3

    - Updates to engine torque, aero performance, drivetrain, and fuel consumption to re-balance against the Audi R8 LMS GT3.


    Ferrari 488 GT3

    - Updates to masses and inertias, aero performance, drivetrain, and fuel consumption to re-balance against the Audi R8 LMS GT3.


    Ford GT GT3

    - Updates to allowable ride heights, aero performance, drivetrain, and fuel consumption to re-balance against the Audi R8 LMS GT3.


    McLaren MP4-12C GT3

    - Updates to engine torque, aero performance, and drivetrain to re-balance against the Audi R8 LMS GT3.


    Mercedes-AMG GT3

    - Updates to masses and inertias, aero performance, drivetrain, and fuel consumption to re-balance against the Audi R8 LMS GT3.

    - Fixed an issue with crackles in external engine sounds for this vehicle.
     
    Xandreela, Rick Hard et Kronospost aiment votre message.
  10. manuraptor

    manuraptor Administrateur coordinateur Membre de l'équipe . .

    Inscrit depuis le :
    12 Mars 2013
    Messages :
    2166
    "J'aime" reçus :
    788
    CHANGE LOG:

    Simulation

    - Fixed a bug that could very rarely cause the Simulation to crash, while loading data at the beginning of a session.


    Race Servers

    - Optimized several operations within the race server code. Some of the optimizations reduce the CPU load on the race servers throughout the session. Some of the optimizations have their greatest impact at the start of the event (when people are first connecting), and during session transitions (For example: when a Qualify Session transitions to the Race Session). While the troubles with the recent 24 Hours of Daytona event were not due to the race servers being overloaded, there have been other events where some splits have experienced issues (lots of Skew and cars blinking) at the start of the event. That Skew and blinking was caused by excessive CPU usage within the race servers from handling so many new connections in such a short period of time.


    GT3 Cars

    - This Patch includes some preliminary 2018 Season 2 GT3 balance updates.
    - - There is bound to be some additional adjustments prior to the start of the next GT3 seasons, but this is a new starting space in advance of the 2018 Season 1.

    - All GT3 cars have had their baseline setups adjusted.


    CARS:

    Audi R8 LMS GT3

    - Physics re-tool using additional, extensive, and extremely detailed information. Used to re-set the performance baseline for the GT3 class of cars.

    - Reduced the brightness intensity of the digital display background.


    BMW Z4 GT3

    - Updates to engine torque, aero performance, drivetrain, and fuel consumption to re-balance against the Audi R8 LMS GT3.


    Ferrari 488 GT3

    - Updates to masses and inertias, aero performance, drivetrain, and fuel consumption to re-balance against the Audi R8 LMS GT3.


    Ford GT GT3

    - Updates to allowable ride heights, aero performance, drivetrain, and fuel consumption to re-balance against the Audi R8 LMS GT3.


    McLaren MP4-12C GT3

    - Updates to engine torque, aero performance, and drivetrain to re-balance against the Audi R8 LMS GT3.


    Mercedes-AMG GT3

    - Updates to masses and inertias, aero performance, drivetrain, and fuel consumption to re-balance against the Audi R8 LMS GT3.

    - Fixed an issue with crackles in external engine sounds for this vehicle.
     

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